Identify Sidescroller made by 曼珠沙華/Manjushaka? ("Ninja Sekiren")

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hawrtz

New Member
Mar 18, 2020
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0
Psst, for the boss, when he tried to spin, the armor icon will glow red, in that time, go near him and press E
 

Zane Carlson

Member
Sep 22, 2023
388
264
I've always wondered with these games or at least games like these...
How many GTAs do people want to have in the end?
Once HL 3 releases will be content or immediately cry for HL 4?
I'll make it brief and keep it at these 2 examples but still, what marks the end for fans of game series releases?
(devs not making more does not count, I'm talking about the people saying "when GTA 7" right after 6 releases)
 

Buziol

Active Member
Jun 5, 2017
860
1,610
I've always wondered with these games or at least games like these...
How many GTAs do people want to have in the end?
Once HL 3 releases will be content or immediately cry for HL 4?
I'll make it brief and keep it at these 2 examples but still, what marks the end for fans of game series releases?
(devs not making more does not count, I'm talking about the people saying "when GTA 7" right after 6 releases)
As long as there's an improvement (a significant one), there'll always be demand for more GTA since it's basically a sandbox game. These games no longer take a recycled assets approach so improvement is almost always great. For every feature taken, 4-5 more are added.

As for the hunger for more...people will always want more....and more...and more. It is natural to want to hoard as much as possible, regardless of how much logical sense it makes. No matter if it's the H-game, classic triple-A, indie unicorn...

The end of the line is only when you see an actual decay and no chance of improvement. A lot of EA and Ubisoft trademarks are actually good examples of such. A lot of Battlefield, Mass Effect or Assassin's Creed fans gave up on new titles because they were the decay-ridden filth in their eyes (BF series is especially bad).
 

TimmyYeet

New Member
Apr 1, 2021
11
48
also tl;dr of the new ci-en post:
-Dev is reworking the prologue scene (the current one is pretty much just a placeholder)
-added shadow casting whenever we walk near light sources
 

Malisnosh

Newbie
Dec 20, 2019
78
243
also tl;dr of the new ci-en post:
-Dev is reworking the prologue scene (the current one is pretty much just a placeholder)
-added shadow casting whenever we walk near light sources
image-800 (1).jpg image-800.jpg
These are the images featured in the Dev's latest post.
Couldn't find a way to export the lighting demo here, apologies.
 

Blair Winter

Member
Feb 26, 2022
189
377
Creator kinda got us used to have meaningful, downloadable update almost every month, no wonder there are disappointments here and there.
I hoped for something more, but let's not cross him out yet.
 
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